![]() The new light and shadow linking functionality gives an increased level of control to artists that just hasn't been seen before in Blender. The new light and shadow linking feature in Blender 4.0 apes V-Ray and takes this 3D software up a level. Blender 4.0 review: Light and shadow linking Overall, the results of this are really nice and enable a much smoother workflow when working with this type of material. I think a slider from 0 to 2 would have been more obvious. I don’t personally find the IOR level slider particularly intuitive in terms of the effect it has but, in essence, 0.5 is the standard amount that has no effect, 0 removes it entirely, and 1 doubles it. It is possible therefore to really easily increase and decrease the IOR effect on the shader. It is now possible to set the IOR value to whatever you want alongside the IOR level, which acts as a multiplier for the IOR value. The IOR is used for the rays that enter the subsurface component. This increased accuracy has largely been funnelled through the implementation of the Index of Refraction (IOR), which is now utilised fully throughout the whole shader. The shader is quicker but more importantly more accurate than ever before. This shader, thankfully, has received a complete overhaul especially for Blender 4.0. ![]() ![]() Blender 4.0's new Principles BSDF shader is more accurate and quicker than ever before. ![]()
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